9/2016 to Present

Bethesda - id Software / Senior User Interface Artist

  • Created wireframes and prototypes for flow, front end, and discreet progression systems in Doom Eternal.
  • Lead the design and functionality for multiplayer HUD prototypes on Doom Eternal.
  • Lead the visual direction for demon-related interface elements and notifications.
  • Designed and implemented four typefaces for branding and interfaces in Doom Eternal.
  • Lead the UX and visual direction to revise the front end for the re-release of Doom.
  • Created iconography and visual elements for both Doom and Doom Eternal.


4/2014 to 8/2016

Bethesda - Zenimax Online Studios / Senior User Interface Designer

  • Lead the design and implementation of the Champion System progression tree.
  • Lead the visual direction for the Crown Store, including prototypes.
  • Created wireframes, prototypes, and animations to establish user experience.
  • Served as liaison between art, design, and engineering to resolve technical solutions.
  • Created user interface art and iconography for The Elder Scrolls Online.
  • Assisted conceptual art team to create concepts for in-game assets.


8/2013 to 4/2014

Bottle Rocket Apps (Thruster) / Art Director

  • Guided the visual design and wire frames for several mobile games.
  • Created wireframes and iconography for several mobile titles.
  • Lead a small team of artists on concurrent mobile titles.


5/2012 to 6/2013

Zynga with Friends / Senior User Interface Artist

  • Created game assets, user interface elements, and effects for Gems with Friends.
  • Created game assets, user interface elements, and effects for Matching with Friends.
  • Developed marketing art for Gems with Friends and Matching with Friends.
  • Designed branching UI and layout solutions for Zynga ports to iPhone 5 and android.


12/2005 to 5/2012

Red Storm Entertainment (Ubisoft) / User Interface Artist

  • Designed and developed HUD and UI features on Ghost Recon: Future Soldier.
  • Prototyped the Coordination system and Gunsmith systems.
  • Designed and implemented three typefaces for branding and use in the Clancy Brand.
  • Worked with external marketing group to redesign Tom Clancy’s brand.
  • Redesigned and developed the Red Storm website.
  • Provided concept art for several Ubisoft game titles.
  • Collaborated with production team to acquire engaging game play footage and still images for press and promotional materials.

06/2000 to 05/2008

Redpill Productions / Senior Designer

  • Conceptualized and designed the official website for the trilogy film series, The Matrix.
  • Designed and built four online video games for The Matrix movie franchise.
  • Designed and programmed Matrix crossover entertainment projects including:
    • Samsung Matrix cell phone website and cell phone menu graphics
    • Heineken/Matrix website
    • Maverick Records CD ROM media player
    • Enter The Matrix
  • Consulted on print production for the book, The Art of the Matrix.
  • Designed and built the website for the film Big Trouble.
  • Collaborated with developers on the website for the film O' Brother Where Art Thou.
  • Created sound design for all interactive projects.



Bachelor of Fine Arts, Concentration in Design The University of North Carolina at Greensboro, Greensboro, NC


Adobe: Photoshop, Illustrator, After Effects, Flash, Dreamweaver; 3D Studio Max; Final Cut Pro and Apple Motion; ActionScript; jQuery; JavaScript; HTML; PHP; and CSS.