4/2014 to Present

Zenimax Online Studios / User Interface Designer

Creating user interface art and concept art for The Elder Scrolls Online PC and console versions. Create HUD art, iconography, animations as well as other visual elements for final implementation. Work very closely with UX, systems design, and engineering teams to find best technical solutions. Design wireframes, prototypes, and animations to establish user experience. Working as a member of the conceptual art team to create visual concepts for in-game assets.

8/2013 to Present

Bottle Rocket Apps (Thruster) / Art Director

Working closely with Creative Director to guide the user interface and overall visual design for mobile games.

5/2012 to 6/2013

Zynga with Friends / Senior User Interface Artist

Created concept art, user interface elements, and effects for two of Zynga’s most successful iOS mobile games, Gems with Friends and Matching with Friends. While expanding my knowledge of mobile gaming, I have had the opportunity to concept prototypes for several games using xCode and the Unity development environment.

12/2005 to 5/2012

Red Storm Entertainment (Ubisoft) / User Interface Artist

Designed three typefaces and prototyped key UI features for Ghost Recon: Future Soldier. In collaboration with engineers and game designers, designed and developed key HUD features. Expanded knowledge of flash as a tool for Next Gen UI and HUD development. Individual work has expanded Red Storm's internal marketing production to include video production, motion graphics for web, and 2D design work. Contributed to strategy for marketing assets in print, web, and video. Redesigned and built the Red Storm website. Provided concept art for several Ubisoft game titles. Collaborated with production team to acquire engaging game play footage and still images for press and promotional materials.

06/2000 to 05/2008

Redpill Productions / Senior Designer

Conceptualized and designed the official website for the trilogy film series, The Matrix. Designed and built four online video games for The Matrix movie franchise. Designed and programmed Matrix crossover entertainment projects including: Samsung Matrix cell phone website and cell phone menu graphics, Heineken/Matrix website, and Maverick Records CD ROM media player. Consulted on print production for the book, The Art of the Matrix. Designed and built xxxxxthe website for the film Big Trouble and collaborated with development team for the website for the film O' Brother Where Art Thou. Created sound design for all interactive projects. Directed staff of four in concept and design for all projects produced by the company.


Bachelor of Fine Arts, Concentration in Design The University of North Carolina at Greensboro, Greensboro, NC


Adobe: Photoshop, Illustrator, After Effects, Flash, Dreamweaver; 3D Studio Max; Final Cut Pro and Apple Motion; ActionScript; jQuery; JavaScript; HTML; PHP; and CSS.